Follow the journey of 4 game developers as they set out to make a publishing quality board game. No constraints, no holds barred, and not enough time to do it.

Thursday, May 23, 2013

We think we can, we think we can!

Today will be a short post because well...today was the day for pushing through the work. No discussion, and few words were exchanged today as we all hunkered down and pumped out progress.

I worked on the art for the board, Mariel designed the cards' front and back layouts, Macauley wrote flavor text, and Phillip refined rules.

The one screen may look like Facebook, but he swears he was being productive on the other!


The deadline for the final board approaches on Tuesday, so the coming weekend will see the start of our crunch period...wish us luck!

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