Follow the journey of 4 game developers as they set out to make a publishing quality board game. No constraints, no holds barred, and not enough time to do it.

Thursday, May 9, 2013

I said a board board board, a board is the word...

After we got more of the actual playable rules figured out, Macauley set to creating the first iteration of combat specs and skills. Philip set to making our first board, Mariel began drawing armor concepts, and I started organizing simple cards to playtest with.

We got a LOT done! check out the board so far:

We know, it looks like a crossword.

But here's the deal:
     - Red is a player spawn point
     - Green is a base
     - Yellow is the flag start point
     - Blue is a subsequent flag spawn
     - Each square is 1 inch

Unfortunately, Philip and I spent most of our work time today coloring in each of the 132 squares that needed it...those black squares ate up two whole sharpies. However, Macauley continued making ideas for upgrades, reworking, and refining them to get ready for our first playtest. Mariel...was just awesome.

Playest coming in 3...2...1...




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